Occlusion Grotesque
2021

Occlusion Grotesque is a conceptual typeface that annually depicts a growing alphabet carved into a tree since 2015. It explores what it means to design with nature itself, at the speed of a growing tree. 

UAE Pavillion
2020

As lead experience designer for the UAE Pavillion at the World Expo Dubai 2020, I helped tell an ambitious story about the UAE's progressive history within a multisensorial and interactive experience. 

Project Alias
2018

Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.

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Terraform Table
2018

The Terraform Table is an interactive and tangible sandbox that lets you create planetary landscapes manipulating the sand in real-time. It uses machine learning to create realistic satellite imagery that is then projection mapped onto the 3D surface.

Objectifier
2016

Empowering people to train objects in their daily environment to respond to their unique behaviours. It gives an experience of training an artificial intelligence; a shift from a passive consumer to an active, playful director of domestic technology.

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Trajectories
2015

A media installation, that can reveal the spatial stories, that are written by millions of city-dwellers wandering about their daily matters. Wax is used to create a analoge data landscape of the invisible traces of everyday mobility.

PyroGraph
2016

The PyroGraph is an experimental plotter that uses a soldering iron to burn images onto paper. Custom software turns any image input into a burning art piece. 

The Network
2016

The Network is a analog and digital data visualization that explores the network of students, companies, and teachers connected to Copenhagen Institute of Interaction Design. 

News Globus
2016

News Globus has a physical interface that piques the curiosity of people and asks them to explore the world not by news of a single place, but by the relationships between places.

Discharge Noise
2016

Discharge noise is an interactive print sound installation that takes a curious approach to the power grid. More spedificly the power cables and wires that spand valleys to reach our homes. With the right weather conditions, these power cables become audible. 

Abstract_
2015

For most people, fashion is a form of self-expression 2014 the clothes that you wear give others a glimpse of who you are. The new clothing brand Abstract_ takes that literally. It lets you create customized clothing based on personal stories and emotions.

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Glass sculpture made at Tellart together with glass studio Van Tetterode, UAE Pavillion Floriade (2021). LINK→

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Interactive installation creating "images of the future". A robot gantry would move a dripping device on an x and y location based on questions around the future. The more answers participants would give the more drops and ripples it would create (2016). LINK→

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Procedurally generated seating and event sculpture for the therapy garden Kærvejen (2020). LINK→

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Building a small electronic workstation (2018). LINK→

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A small servo robot paired with my grandfather's 1965 german typewriter, to create ASCII art. An Arduino and Processing sketch takes a given .jpg and slowly starts writing out every "pixel" (2015). 

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An exploration of generative drawings based on leaves. The path is optimised for a pen plotter and keeps the pen on the paper as long as possible (2016).

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A musical performance using bird paths to influence sound variables over time (2015).

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Generated visuals running on an old modified tube tv, for a live performance by Terdjman, Copenhagen (2016).  

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An analogue "interactive" light installation at The Van Gogh Museum. Visitors in motion perceive the pattern to animate due to calculated parallax cutouts (2018). LINK→

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Custom haptic game controllers for the Museum of the Future - Climatechange reimagined (2017). LINK→

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A series of experimental glyphs / typeface from fictinal futures (2014).

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Together with Jesper Kongshaug, we installed a light event for the Eurovision Song Contest in Copenhagen (2014). 

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Polar graph style drawing machine to explore a series of printing algorythems and posters (2015). 

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Homonograph drawing machine (2015).

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Branding and interactive display for Soundcloud concept "Listen to your city" (2014).

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Before knowing about code, electronics or engineering, I thought; how hard can it be to build a robot arm controlled by my own arm? Hard. Before Ardunio or online tutorials building a pneumatic hand was quite the learning (2011). LINK→